Friday, June 19, 2009

Sims 3 Im lost with lunatics challenge!?

This is based on the sims 2 shipwrecked challenge and the asylum challenge

"I have been shipwrecked onto a deserted island with 6 lunatic people,If we are to make it out of here we're going to have to develop certain skills to find our way out. It was a simple cruise to enjoy our favorite hobbies.. from cooking to working out or artsy types of people and much more" -Your sim

Setup
Create your sim and assign whichever 5 traits you see fit.
Create the other 6 sims and randomize the traits then takeout whichever trait and add the "Insane trait"

Roll a die to assign a skill to each sim (No two sims will learn the same skill) Keep rolling until all skills have been assigned
1.Cooking
2.Mechanical
3.Logic
4.Body
5.Art
6.Charisma
7.Gardening
Your sim may not have the gardening selected so roll a 6 so you pick your skill then whatever you rolled replace it with garden so the tribes mate can pick out.

-The sims may be related as far as it matters it can be 8 brothers/sisters but if you don't complete the challenge in time you will need offspring so at least only make some related

-If in sunset valley you could make the beach a home lot then move the sims into there and it could feel as if you really shipwrecked somewhere
-Your still going to need to learn how to garden since there are no fridges (as of now)


MISC.
-You may not leave the island to work
-You must ignore the postman and the newspaper deliverer. (You may pay the bills
however and recycle the newspapers, or find a hack to get rid of them)
-You may not sell any of your sims creating
-You will unlock the fridge with a mechanical level of 5 and gardening of 5
-No npc's
-All graves must remain on lot
-No deliveries
-You may have children but they cannot visit other sims homes until the tribes logic level is at 6
If a friend is invited you must ask them to leave
-No cheats unless used to fix a bug/glitch


Levitation and blocks
Cooking:
-No actual levitation needed during play but someone is going to need to learn how to
Cook for when they escape the island

Mechanical:
-In order to have a fridge you will need a skill level of 5
-Until level 7 is reached everything must be the cheapest object in its category
-You will need a skill level of 8 so you can build the canoe*

Charisma:
-To meet the neighborhood sims you must need a skill level of 6 (have to understand their language
-You will need a skill level of 5 until you can teach kids to talk
-You will need a skill level of 7 to convince the neighborhood people to let you borrow wood*

Logic:
-You will need a skill level of 6 until you can buy a telescope
-You will need a skill level of 4 before you can teach toddlers to use the potty
-You will need a logic level of 8 before you can research the waters to get out*
Art:
-You will need an art level of 5 before you can add a swimming pool
-You will need an art level of 7 before you can build stairs
-You will need an art level of 4 before you can add wallpaper
-You will need an art level of 7 before you can build the canoe blue draft*

Body:
-You will need a body level of 4 before you can teach a toddler to walk
-You will need a body level of 8 before you can get the survivors to run away*

*=Needed to finish the challenge


Building
-Try to make little huts for each sim
-Almost everything should be wooden or rubber
-Children must share huts with their family until their teenage years


Objects
-Buy a bookcase take out the cooking,logic, and mechanical book then delete the bookcase
-One easel
-Barbecue grill
-One chess board
-There is no fridge so your sims will have to eat harvest fast before they rot
-Only one sim is to have a cell phone (don't use everyone else cell phones)
-No electronics whatsoever except for a small radio
-Use lights that look like candles or torches

Thursday, June 18, 2009

Sims 3 aslyum challenge

This is't the official asylum challenge i just wanted to convert all and all for the sims 3 since i dearly love this challenge.I copied the sims 2 asylum and converted everything.. that needed to be.

Ok here's a small (only the 1 generation) challenge for when you just need a break. I based it off the I'm Surrounded by Idiots Challenge.Altered for the sims 3

You should consider this beta testing of the challenge as it's my first one so it will probably need a little tweaking. Especially the scoring. And my inner control freak emerged and created a lot of rules for what started as a simple challenge. So I apologize for that.

Asylum

You have been committed to a run down mental health facility against your will. In order to prove that you are fit to rejoin society and earn your freedom, you must achieve the goal your psychiatrist has set for you – your lifetime want.

The catch? You need to achieve your goal as quickly as possible, while keeping 7 other patients, who you don't know and are out of your control, alive and as happy as possible. Add to that budget cutbacks leading to a lack of decent furniture and limited supplies, and your task gets harder.

SETUP

Create a group of 8 unrelated Young Adult/Adult sims.

For your sim (the only one you can control) randomize his/her traits-take whichever 3 off their traits list-add the trait "Insane-pick whichever 2 traits you want

However you can just randomize all the traits then put insane on 1

You can also have insane be the only trait-this would no doubt make them extremely insane

For your all the other sims randomize his/her traits then take two traist off and assign the traits "Insane"(they should be insane right) and "Hates the outdoors" (to make sure they don't leave the lot)"


Remember you can never control the 7 other sims. You can't even look at any of their information after creating them. You an not know their ltw, their wishes or the status of their motives. In other words, once on the lot, never click on their pic. Also you may not ask them any questions take them off the lot or get them jobs. They are heavily medicated patients and unlike you, they don't have day passes.

On the other hand, you may ask them to join you in activities or tell them to clean up(or as I like to call it – mind control) to get them to do things. However, there is a bonus if you never ask them to do anything

You may only leave the asylum to work or if it is useful for your LTW (such as going the park to fish,or searching for seeds). You may have other sims visit. You can even romance other sims as long as you don't leave the lot. You may ask visitors to help around (you will lose the no influence bonus) to do anything, including cleaning, gardening and repairing.

No maid, no gardener, no repair person, no exterminator. You can not have a baby or move anyone else into the lot even if someone else dies.

If anyone dies (other patients or visitors) you must leave their tombstone on the lot and allow the ghost to roam freely. And congrats, you now have a haunted asylum. And if a patient dies, you must delete 1 bed and 1 seat (until you are down to 1 bed and 1 seat).

LOT/BUILDING

Choose any size lot you wish. You can also use a pre-made house if you want. Keep in mind, the design of the house matters more than it normally would in playing and you can't redesign once you start. A little thought and planning will make a world of difference.

These aren't free range patients so you must give them a building. All objects, excluding plants, décor and lighting must be placed inside of a building.

Suit the Asylum to your LTW So, if your LTW is to have a perfect garden then plant a garden, You may need a pond for the perfect aquarium LTW also

You may cheat for money to build but when you are done building before starting to play, you must reduce your funds to 100 simoleons. You may then NOT buy anything else from build or buy mode during the game except to replace stolen or repossessed items as long as you buy the exact same item.

If you do not cheat for money to build, you do not need to reduce your funds prior to playing and may continue to buy any décor items as the game continues, such as windows, flooring, wallpaper, pictures, plants, lights and pretty knickknacks. You may NOT buy anything that serves any purpose other than décor – including surfaces, seating, walls, doors and skill objects. The only exception is that you may replace stolen or repossessed items as long as you buy the exact same item.

OBJECTS

Custom content is allowed as long as it conforms to all other rules.

Beds – No bed may have over a 3 in energy or comfort. You may have up to

1 double bed and 2 single beds
OR
0 double beds and 4 single beds

Chairs/Couches – There can only be total seating for 6. That includes couches, lounges and chairs. If you have a dining table with 4 chairs then you may not use a couch that seats 3. You may have only 1 piece of napable furniture, so if you have a couch then you may not have a recliner and vice versa. No seating may have over a 3 in energy or 8 in comfort.

Plumbing – Only 1 toilet and a sink.

Skill Items – Only 1 skill building item per skill type. No different types of items that build the same skill or multiples of the same item. For example. You can have one bookcase but not two bookcases. The only exception is to allow for a tv. You can have a tv and a bookcase even though both build cooking.

Entertainment - You can have a tv or a radio but not both and whichever you choose can not be more than in fun. There can be no other entertainment items in the house – no computer, no video games, no soccer table, etc. This ain't The Ritz. The only exception would be laptop (you must buy that on your own-no cheating) for the writing LTW-meanwhile you can write a novel at the library

Electronics – You can have as many phones as you want. But due to the shoddiness of the asylum, no burglar alarm, no smoke detector and no sprinklers.

Appliances – You must have an accessible stove for the patients. How else can they play with fire?

Misc – You can not use any lockable or claimable doors. And no rearranging of furniture to reserve or use something yourself. For example, you can not move the tv into a bedroom and turn it on just to get an uncontrollable patient out of bed so you can sleep in the bed (although if you have the tv in the bedroom all the time that is fine). Nor can you remove a door so others can't gain access to the bathroom so you can use it when you come home from work.


Cheats/Hacks – not allowed. Exceptions are the money cheat during building (see building rules), aging off and if you want you can use something to make your uncontrollable sims unselectable.

I made it more harsh on our sims since the sims 3 sims can take care of themselves
SCORING

Once you achieve your ltw you calculate your score.

You begin with 100 points then:

The Good:

* never used influence = + 20 points
* each skill point your living fellow patients have at the end (you can look now) = + 1 point
* each 1000 aspiration points your living fellow patients have at the end (add them all together and then round up) = + 1 point
* each friend of the household = + 1 point

The Bad:

* every sim day that you remained institutionalized = - 1 point
* each roommates death = - 20 points
* each visitor death = – 30 points

Before i start...

-This is going to be my first blog
-None of these challenges are mine unless I state them to be so, I am just shamefully snatching challenges back then from the sims 2 and trying to make it work in the sims 3
-If you created one of these challenges and want me to take it down i will sadly yet happily take it down :)